![]() * Mon - Reformated the spec file to make it more readable * Tue - Update to version 3.1.1: + Too many changes since version 3.1.0 to list, see installed ChangeLog file instead (/usr/share/doc/packages/warzone2100/ChangeLog) * Thu - Added optional movie package: warzone2100-movies * Fri - add fix-glew.patch from archlinux- Update to 3.1.2 + Too many changes since version 3.1.1 to list, see installed ChangeLog file instead (/usr/share/doc/packages/warzone2100/ChangeLog) + Updated translations: Chinese, German, French, Hungarian.- Removed fix-glew.patch (fixed upstream: Remove hack to support some old systems that breaks with GLEW 1.12). + Many potential issues found with static analysis tools closed. + Check if received templates are valid when received. + Fix assert failure when Nexus AI tries to build a sensor tower. + \'Assigned to Commander\' voice over issue. + Update included miniUPNP to version 1.219. + Change -savegame command line option into two new options that actually work. + Remove hack to support some old systems that breaks with GLEW 1.12. * Sun - Update to 3.1.3 + Ping only displayed for multiplayer games. ![]() + Order of \'go to transport\' now works again. + Starting games in alliance mode now always works. + Loading games with teams & alliances now works again. ![]() * Mon - Update to 3.1.5 + Campaign loading & offworld transport missions should be working again. * Mon - Set BuildArch: noarch for warzone2100-data * Sat - Update to version 3.2.1 (see ChangeLog) * Wed - Edited %files to clear unpackaged files builderror in openSUSE:Factory * Fix: Do not desynch when NullBot VTOLs rearm (216827c96f, #4464) * Fix: Disappearing commander designs in beta and gamma campaigns (df4e1e378c, #4458) * Fix: Alpha campaign cyborg production (bc3db59f5f, #4515) * Change: New animation system (af9c9137d2) * Fix: Make water tiles visible even when just the water surface is visible (4e6d245b75, #4504) * Change: Fixed functionality graphics rewritten to use programmable shaders * Fix: Do not enter an infinite loop on loading invalid stored templates (a394991dd1) * Fix: Do not crash on invalid research orders (c6e9dfcf65) * Fix: Fixed super heavy-gunner dependency (#4490, 116ac5c679) * Change: Improved handling of multiplayer map/mod downloads (4b73c266fd) * Add: Add setHealth(object, health %) to set a game object\'s health (62a7c96168)- Changes from 3.2.2 * Add: New function hackDoNotSave(global name) to prevent variable from being put in savegames (ff57dc5733) findResearch() works on other players (839e0b0f5c) * Add: donateObject() works on structures. Discuss these changes in our new porting forum here: viewforum.php?f=51 * Change: Lots of initial campaign ported to Javascript. * Fix: Prevent structure turret stretching again (f79286dc13, #4537) * Fix: Still/moving helicopter/VTOL animations were reversed (fb9bea5e0a, #4489) * Fix: Fix text rendering blend mode, makes progress bar more readable (0bfd217940, #4569) * Fix: Avoiding some techniques to hopefully run with more drivers (8a2ff4499d, 4134f82d22, 871fa31c80) * Change: Increase default resolution to 1024x720 rather than 640x480 (9b0fa9e79a) * Add: We now support higher than 8x MSAA, if supported by driver - do not show 8x if not supported (33057c24ed) * Fix: Never put scavengers on human teams by accident (a691778a5f, #4563) ![]() * Fix: Game freeze on clicking on start game in menu (382077800b, #4566) * Fix: Rescale body points if players have different armour levels when transferring units (d0934ff3ad, #4554) * Sat - Remove upstreamed appdata.patch- Replace system-miniupnpc.diff with system-miniupnpc.patch- Update to version 3.2.3
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